Legitimists are the supporters of the deposed main branch of the House of Orléans. The Orleanists are for the most part supporters of a moderate-to-liberal constitutional monarchy, and it is the faction that starts in control of France in 1836. Orleanists represent the supporters of the Orléans cadet branch of the House of Bourbon, who came to power in France after the 1830 July Revolution. To model this in game we have replaced the Royalist ideology with three new France-specific ideologies: Advancing the bar as much as possible will allow for the latter outcome, whilst reducing it to zero will lead to the former, as was historical. A player controlling a reactionary France may wish to repress and sabotage the Commune as much as possible, in order to see through a successful occupation of Paris, whilst a player who wishes to side with the Commune may embolden it as much as possible, so that the National Guard may march on Versailles and seize power with a minimum of bloodshed. Whilst the Paris Commune exists, the player will be able to influence both the workings of the Commune and the responses of the Versailles government, molding the crisis soon to come as they wish. Once Socialism and Anarchism have been researched, if sufficiently beaten and destabilised, a revolution in France will unleash a tidal wave of proletarian anger in the city of Paris, leading to a major crisis that will threaten the future of the French nation. The Voice of the People immersion pack will allow for a France player to experience a formative moment in the history of the socialist movement - the Paris Commune. It includes the Paris Commune, a complex formative event which ties into the reworked revolutions in 1.3, a reworked Belle Époque journal entry containing nearly five times as much flavour as before, and the Pébrine Epidemic, a minor crisis for Europe which requires the use of several interlocking game systems to resolve. Much of what I will cover is the result of us experimenting with more mechanically complex content to create scenarios that both play smoothly and provide a truly unique experience. The new immersion pack primarily focuses on France, but also contains content which can apply to other countries or spread to affect other nations. This is Victoria, also known as Pacifica, and today I will be covering a selection of new content included in 1.3 and Voice of the People. With these additions we’ve removed Swiss culture and given Switzerland both the Alemannic and Franco-Provencal primary cultures. The Alemannic culture has homelands in East Switzerland, Baden, and Wurttemberg. Franco-Provencal (in more modern times known as Arpitan) has homelands in Rhone, Savoy, and West Switzerland, and is the primary culture of the new releasable nation of Savoy. And since we’re on the topic of setup changes, I’ll also note that we’ve added 2 new cultures to the region. Here you have a further look at the changes we’ve made to State Regions in France, but you’ll also note that in order to achieve a truly aesthetic France we’ve split up the North Rhine so that the border matches the river. Should France succeed in achieving these “natural borders”, the map of the region will look something like this.
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